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Performance online was a mixed bag, with matches either performing flawlessly or watching other players randomly jump back and forth on-screen due to lag. There is also no option to create a public match (you can only create private matches if you already have a party set up), so there isn't even a way to manually filter out higher- or lower-level players. Ubisoft's matchmaking service doesn't seem to account for this. Granted, it doesn't take a huge time investment, but it can be frustrating for a new player to jump in and be matched up with higher-level players that already have all the goodies at their disposal. New or used, nothing is locked out.įor some reason, the developers chose to require players to unlock both the online modes and online weapons via gameplay.
DRIVER SAN FRANCISCO PS3 CONTROLS PLUS
For those who want another stab at the adventure, there is even a new game plus option.ĭriver: San Francisco was originally designed to use Ubisoft's Uplay Passport system (similar to EA's online pass) to lock out online multiplayer and the film director from anyone who purchased the game used, but due to a printing error, the company decided to make the passport free for all. It essentially turns the game into one big free roam mode. There are a number of optional side missions scattered about San Francisco that can be completed at any time - including after you have completed the story. They didn't even get the city's iconic Bay Bridge correct, let alone any of the major roads.Ĭompleting the story mode in Driver: San Francisco will take most players about 8-10 hours of time, but focusing exclusively on the campaign skips a good deal of content. From a gameplay perspective, this isn't a huge deal, but given that the game is set there (doubly so since Ubisoft's North American office is based in the city), a token attempt at realism would have been nice. Sadly, the virtual San Francisco seen in-game is nothing like the real city. This doesn't matter most of the time, but it can occasionally lead to unintended consequences. It looks good but can be ill-timed because the game doesn't stop running while you're in replay mode. Speaking of crashes, Driver: San Francisco loves to show off your handiwork with a slow-motion, crash-cam replay. Full on, Burnout-style arcade handling would have been much preferred. While this may be the way some of these cars handle in real life, it's not the best introduction to a game that emphasizes movie-style, balls-to-the-wall driving. Take just about any turn at speed, and expect your rear end to come loose, making it very easy to drop into a spin. One issue with Driver: San Francisco that takes a little getting used to is the tendency of all the cars to oversteer by a noticeable amount. Really, about the only time the AI is truly effective is when it is controlling cop cars that are trying to take you out. You can get the first car in the lead, Shift into the second and get it to the front of the pack, only to find that the other car is no longer in the lead and has instead fallen to third or fourth place. For example, in some races, you need to ensure that both of your team members finish in first and second place. When you're outside of the body you're supposed to be controlling, the AI takes over for you, but it's not always effective. Another option would be to grab a bus and use it to block two lanes of traffic. For example, if you're trying to escape from the cops, one option is to jump into opposing traffic and smash into your pursuers head-on, stopping them cold. Driver: San Francisco is no exception however, if you see a ride you want to try out on the street, a joyride is just a Shift away.Īside from joyriding, one of primary reasons for Shift is giving the player the ability to use the environment as a weapon. Let's face it: Most driving games give you crappy cars at the start and make you work your way up to get nicer rides. Initially, most players will likely use Shift simply as a means of quickly trying out new cars. The Shift ability gives you an uncanny amount of access to the virtual San Francisco, but you can't rely on it 100% of the time - mostly because time doesn't stop while you're Shifting it only slows down.
DRIVER SAN FRANCISCO PS3 CONTROLS MOVIE
If you've ever seen a movie where the camera starts out high in the sky and then zooms down until it has centered on a single person, that's exactly what the effect is like. Shift allows Tanner to jump out of his body by zooming out on the city map and then jump into almost any other car on the street simply by zooming in. Having the plot of a major release revolve around the mental fantasyland of a coma patient may not be the most traditional storytelling attempt, but Ubisoft Reflections manages to pull it off and use it as the basis for a key gameplay element: the new Shift mechanic.
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